Search results for " Gaming disorder"

showing 10 items of 15 documents

A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorde…

2019

Background and aims Internet Gaming Disorder (IGD) and other Internet-related disorders (IRDs) have become growing health concerns in our today’s lives. Based on defined diagnostic criteria, IGD has been recognized as a condition for further research in the DSM-5; however, other IRDs have been excluded. Since the release of the DSM-5, representativeness and appropriateness of the nine diagnostic criteria have been debated. Although some first evidence has been published to evaluate these criteria, our knowledge is still limited. Thus, the purpose of this study was to provide data on the clinical validity of the DSM-5 criteria for IGD and other types of IRD. We were also interested in exami…

AdultMaleAdolescentFull-Length ReportInternet addiction030508 substance abuseMedicine (miscellaneous)Diagnostic accuracyPilot Projectsbehavioral disciplines and activitiesDSM-5DSM-5Cohort Studies03 medical and health sciencesYoung Adult0302 clinical medicineparasitic diseasesmental disordersclinical validityHumansPsychiatric Status Rating ScalesInternetbusiness.industryReproducibility of ResultsGeneral MedicineInternet Gaming Disorder030227 psychiatryBehavior AddictiveDiagnostic and Statistical Manual of Mental DisordersPsychiatry and Mental healthClinical PsychologyVideo GamesClinical validityInternet-related disordersThe InternetFemalediagnostic accuracy0305 other medical sciencePsychologybusinessClinical evaluationClinical psychologyJournal of behavioral addictions
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Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers

2019

Background A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns. Methods Difficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming. Results Statistica…

AdultMale050103 clinical psychologyemotion regulationAdolescentFull-Length Reportmedia_common.quotation_subjectescapismMedicine (miscellaneous)Sample (statistics): Traitement & psychologie clinique [H13] [Sciences sociales & comportementales psychologie]: Treatment & clinical psychology [H13] [Social & behavioral sciences psychology]03 medical and health sciencesYoung AdultInternet gaming disordergaming disorder0302 clinical medicineSettore M-PSI/08 - Psicologia ClinicaAdaptation PsychologicalHumans0501 psychology and cognitive sciencesAffective SymptomsVideo gameMMORPGmedia_commonAgedInternet05 social sciencesGeneral MedicineMiddle Agedproblematic gaming030227 psychiatryBehavior AddictivePsychiatry and Mental healthClinical PsychologyEscapismVideo GamesProblematic gaming Emotion regulation Internet gaming disorder Escapism MMORPG Gaming disorderPositive relationshipFemalePsychologySocial psychologyhuman activities
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Premorbid Personality Traits as Risk Factors for Behavioral Addictions: A Systematic Review of a Vulnerability Hypothesis

2023

The debate on personality structure and behavioral addictions is an outstanding issue. According to some authors, behavioral addictions could arise from a premorbid personality, while for others, it could result from a pathological use of technological tools. The current study aims to investigate whether, in the latest literature, personality traits have been identified as predictors of behavioral addictions. A literature search was conducted under the PRISMA methodology, considering the most relevant studies of the five-factor model from the past 10 years. Overall, most studies on addiction, personality traits, and personality genetics proved that behavioral addiction may be an epiphenomen…

gamblingSettore M-PSI/01 - Psicologia GeneraleSettore M-PSI/02 - Psicobiologia E Psicologia FisiologicaPediatrics Perinatology and Child Healthinternet gaming disordervideo games addictionneuroticismbrain reward systempremorbid personalityChildren
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Examining the Indirect Effect of Online Gaming on Depression via Sleep Inequality and Anxiety—A Serial and Parallel Mediation Analysis

2022

Stress-related disorders are highly prevalent among first-year college students. Gaming disorder (GD) is an emerging disorder linked to physical and psychological consequences. We aimed to investigate the mechanism linking GD with anxiety, depression, and sleep disorders among first-year undergraduate students. Four hundred fifty-seven participants were recruited, and the survey included the Internet Gaming Disorder Scale Short-Form (IGDS9-SF), Generalized Anxiety Disorder-7 (GAD-7), Patient Health Questionnaire-9 (PHQ-9), and Pittsburgh Sleep Quality Index (PSQI). Our results showed that female students scored significantly higher than males in anxiety and depression. Furthermore, we found…

gaming disorderfirst-year college studentsdepressiondepression; anxiety; gaming disorder; sleep quality; mental health; first-year college studentssleep qualityGeneral Medicineanxietymental healthJournal of Clinical Medicine
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Bipolar spectrum disorders in a clinical sample of patients with Internet addiction: hidden comorbidity or differential diagnosis?

2015

Background and Aims Behavioral addictions and bipolar disorders have a certain probability of co-occurrence. While the presence of a manic episode has been defined as an exclusion criterion for gambling disorder, no such exclusion has been formulated for Internet addiction. Methods A clinical sample of 368 treatment seekers presenting with excessive to addictive Internet use was screened for bipolar spectrum disorders using the Mood Disorder Questionnaire. Psychopathology was assessed by the Symptom Checklist 90R and a clinical interview was administered to screen for comorbid disorders. Results Comorbid bipolar disorders were more frequent in patients meeting criteria for Internet addictio…

AdultMalemedicine.medical_specialtyBipolar DisorderAdolescentmedia_common.quotation_subjecteducationMedicine (miscellaneous)ComorbidityDiagnosis DifferentialYoung AdultPrevalence of mental disordersGermanySurveys and Questionnairesmental disordersmedicineHumansBipolar disorderPsychiatryChildmedia_commonInternetbusiness.industryAddictionMental DisordersBrief ReportMood Disorder QuestionnaireGeneral MedicineMiddle Agedmedicine.diseaseInternet Gaming DisorderComorbidityPersonality disordersBehavior AddictivePsychiatry and Mental healthClinical PsychologyInternet Addictiondiagnostic criteriaThe InternetFemalebipolar spectrum disordersbusinessPsychologyPsychopathologyClinical psychologyclinical prevalenceJournal of behavioral addictions
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Expert appraisal of criteria for assessing gaming disorder: An international Delphi study

2021

Background and aims Following the recognition of ‘internet gaming disorder’ (IGD) as a condition requiring further study by the DSM‐5, ‘gaming disorder’ (GD) was officially included as a diagnostic entity by the World Health Organization (WHO) in the eleventh revision of the International Classification of Diseases (ICD‐11). However, the proposed diagnostic criteria for gaming disorder remain the subject of debate, and there has been no systematic attempt to integrate the views of different groups of experts. To achieve a more systematic agreement on this new disorder, this study employed the Delphi expert consensus method to obtain expert agreement on the diagnostic validity, clinical util…

Research Reportmedicine.medical_specialtyInternet addictionDelphi TechniquediagnosisGaming disordermedia_common.quotation_subjectDelphi methodinternet gaming disorderMedizin030508 substance abuseMedicine (miscellaneous)DelphiWorld health03 medical and health sciencesgaming disorderddc:616.89DSMInternet gaming disorder0302 clinical medicineDiagnosismedicineHumansMedical physics030212 general & internal medicinemedia_commoncomputer.programming_languageInternetResearch Reports (Alcohol‐Drugs‐Solvents‐Gambling‐Nicotine)ICDExpert consensusJoc compulsiuDeceptionBehavior AddictiveDiagnostic and Statistical Manual of Mental DisordersDisruptive Impulse Control and Conduct DisordersPsychiatry and Mental healthMoodVideo GamesDiagnostic validityAddicció a Internet0305 other medical sciencePsychologyCompulsive gamblingcomputerDelphiGaming Disorder; Delphi; DSM; ICD; Diagnosis; Internet Gaming Disorder
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Online gaming and prolonged self-isolation: evidence from Italian gamers during the COVID-19 outbreak

2021

Objective: The self-isolation measures employed during the COVID-19 pandemic made it difficult for basic needs to be met, thus increasing emotional distress. It has been suggested that socially meaningful online gaming buffered emotional distress during the lockdown. This study aimed to test the protective effect of online gaming during the lockdown and to investigate the differences between highly involved gamers (those who play videogames intensely without adverse consequences) and problematic gamers in this regard. Method: Capitalizing on a data collection that started before the pandemic, we adopted a cross-sectional between-groups study design in which gaming patterns, gaming-related v…

CoronavirusAnxiety COVID-19 Depression Emotional distress Online gaming Problematic gamingSettore M-PSI/08 - Psicologia ClinicaCOVID-19human activitiesGaming; Covid-19; Gaming Disorder; Motives; Social Isolation
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On the Prevalence of Addicted or Problematic Gaming in Finland

2019

Highlights • A dataset from Finland in 2015 (systematic random sampling N = 4511) suggests an (unweighted) prevalence rate of certain “addicted gaming” (videogame play) to be 0.6% among local gamers and 0.03% among the whole population. • The implied prevalence of certain “problematic gaming” (videogame play) climbs to 1.4% among local gamers and 0.6% among the whole population. • Of those “addicted” individuals to whom videogame play was a problem “almost always,” eight reported their hours of play during a week (72, 30, 10, 7, 4, 1, 1, 1), which indicate that “addicted gaming,” if understood as excessive play, might not be optimal for describing such problems.

lcsh:Social pathology. Social and public welfare. CriminologyGaming disordervideopelitmedia_common.quotation_subjectlcsh:BF1-990prevalenceInternet privacyinternet gaming disorder030508 substance abuselcsh:HV1-9960Internet gaming disordergaming disorder03 medical and health sciences0302 clinical medicineriippuvuusmental disordersPrevalenceFinlandmedia_commonDiscussionpelaaminenbusiness.industryAddictionComputingMilieux_PERSONALCOMPUTING030227 psychiatryPsychiatry and Mental healthlcsh:PsychologyThe InternetInformationSystems_MISCELLANEOUS0305 other medical sciencebusinessPsychologyverkkopelithuman activitiesAddictive Behaviors Reports
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Measurement invariance of the nine-item Internet Gaming Disorder Scale (IGDS9-SF) across Albania, USA, UK, and Italy

2018

The IGDS9-SF, which assesses Internet Gaming Disorder behaviors, has been validated in a number of countries (Portugal, Italy, Iran, Slovenia), although the psychometric equivalence of the instrument has been assessed only across Australia, the USA, the UK, and India. This research aimed at providing further cross-cultural insights into IGD by assessing the factorial structure of the IGDS9-SF in Albania and investigating its measurement invariance across Albanian, Italian, American, and British gamers. Multi-Group Confirmatory Factor Analyses were performed on a sample of 1411 participants from Albania (n = 228), USA (n = 237), the UK (n = 275), and Italy (n = 671). The CFAs confirmed the s…

Settore M-PSI/01 - Psicologia GeneraleVideo gamingbusiness.industry030508 substance abusePsychometric equivalencemanop030227 psychiatry03 medical and health sciencesPsychiatry and Mental healthHealth psychology0302 clinical medicineScale (social sciences)Internet Gaming Disorder.Gaming addiction.Video gaming.IGDS9-SF.Cross-cultural validation.Measurement invarianceThe InternetMeasurement invarianceMetric (unit)0305 other medical sciencebusinessPsychologyClinical psychology
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Maladaptive Personality Traits and Their Interaction with Outcome Expectancies in Gaming Disorder and Internet-Related Disorders

2021

Gambling disorder and gaming disorder have recently been recognized as behavioral addictions in the ICD-11 (International Classification of Diseases, 11th edition). The association between behavioral addictions and personality has been examined before, yet there is a lack of studies on maladaptive traits and their relationship to specific outcome expectancies. In study 1, we recruited a community sample (n = 365)

Health Toxicology and Mutagenesismedia_common.quotation_subjectGlobal Assessment of Functioninginternet gaming disorder030508 substance abuselcsh:MedicineArticleDSM-5DSM-503 medical and health sciences0302 clinical medicineHumansPersonalityBig Five personality traitsAssociation (psychology)media_commonExpectancy theoryInternetoutcome expectancieslcsh:RPublic Health Environmental and Occupational Healthgambling disorder030227 psychiatryBehavior AddictiveDiagnostic and Statistical Manual of Mental DisordersDisruptive Impulse Control and Conduct Disordersinternet-related disordersGamblingmaladaptive personality traitsPersonality Assessment Inventory0305 other medical sciencePsychologyPsychosocialPersonalityClinical psychologyInternational Journal of Environmental Research and Public Health
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